Valve Reveals Steam Machine Pricing, Starting at $1,050 for SteamOS Cube
Valve's SteamOS-powered Steam Machine starts at $1,050, packing a Zen 4 APU and RDNA3 graphics in a 6-inch cube aimed at 4K 60 FPS gaming on Arch Linux.
Valve's SteamOS-powered Steam Machine starts at $1,050, packing a Zen 4 APU and RDNA3 graphics in a 6-inch cube aimed at 4K 60 FPS gaming on Arch Linux.
Valve's Linux team merged the Ray-Tracing Inspector into Mesa 26.1, a GUI for dissecting RADV's BVH and ray dispatches to push AMD ray-tracing performance further.
Valve's Linux team is adding IP block soft reset to AMDGPU, letting older Radeon GPUs recover from hangs without resetting the whole card or losing VRAM.
Valve's Daniel Schürmann has posted a VK_AMD_anti_lag implementation for RADV, bringing native low-latency frame pacing to the open-source Radeon Vulkan driver.
Marek Olšák, one of Mesa's most prolific contributors and a longtime AMD developer behind the modern RadeonSI driver, has joined Valve's growing Linux graphics team.
Valve's Timur Kristóf has posted patches adding DRM format modifier support to AMD GCN 1.0 through GFX8 GPUs, the last AMDGPU-supported cards that lacked it.
Valve's redesigned Steam Controller ships today with magnetic thumbsticks, four haptic motors, and wireless support for $99.
Valve's battle-tested GameNetworkingSockets library hits v1.5 with community-contributed Rust bindings, P2P improvements, and security fixes after nearly four years without a release.
Proton 11 beta 2 fixes EA App lockups via Xalia 0.4.9 and updates vkd3d-proton with Marvel's Avengers fixes.
Valve's new Steam Controller launches May 4 with Linux, Windows, and macOS support, designed to work across the upcoming Steam Machine and Steam Frame ecosystem.
A Valve engineer's patch series finally enables the Radeon HD 7870 XT to work under Linux, fixing a 14-year-old bug caused by the GPU's unusual harvested silicon configuration.
Valve's Linux graphics team merges RDNA 4m (GFX 11.7) Vulkan driver support into Mesa, revealing next-gen floating point features headed to unannounced AMD APUs.
A Valve engineer's kernel and KDE patches give foreground games priority VRAM access, dramatically improving Linux gaming on 8 GB GPUs.
Valve engineer Derek Clark submitted a Linux driver bringing native RGB lighting and button remapping support to OneXPlayer gaming handhelds.
Valve's experimental SteamRT3 beta runs the entire Linux Steam client inside a container with a new 64-bit architecture for better cross-distro consistency.
Valve developer Timur Kristóf fixed a bug preventing AMD Radeon GPUs in decade-old Intel iMacs from working with Linux's AMDGPU driver, enabling better performance and Vulkan support.
Vulkan 1.4.344 introduces a Valve-developed extension for mixed precision dot product operations in shaders, supporting various combinations of low-precision inputs with higher precision accumulation.
Valve is funding Linux kernel changes to fix ARM emulation limitations, paving the way for Windows games on the Snapdragon-powered Steam Frame.