The Wine project has shipped its latest bi-weekly development release, with Wine 11.10 rolling in fresh Direct3D 12 plumbing and a handful of compatibility wins for Linux gamers and Windows-app users.
The headline change is the jump to VKD3D 2.0, the upstream Direct3D 12 over Vulkan translation layer that landed last week. VKD3D 2.0 brings HLSL shader handling improvements, better treatment of legacy Direct3D byte code, refined effects support, DXIL integration fixes, and experimental Metal Shading Language output for Apple platforms. This is the upstream sibling of VKD3D-Proton, the Valve and CodeWeavers fork that ships inside Steam Play.
Beyond the graphics stack, Wine 11.10 implements XPath support without leaning on libxml2, removing an external dependency for XML query handling. VBScript compatibility also picks up several fixes, which tends to matter for older enterprise software that still drifts onto Linux desktops.
The release closes out 17 known bug fixes affecting a range of games and applications. Source tarballs, binary packages, and the full changelog are available at the WineHQ release page.